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The Krilling - Weekly Contributions & Breakdowns

A chain of small weekly breakdowns of artistic additions to my current, part-time team production "The Krilling."

Week 0 - Outdoor props: Variation of props used for possessables and enviro props for the project, matching theming, art style & setting.

Week 0 - Outdoor props: Variation of props used for possessables and enviro props for the project, matching theming, art style & setting.

Week 1 - Mardi Gras decor & food: environmental decorations & possessables to bring about the theming and New Orleans setting of the game.

Week 1 - Mardi Gras decor & food: environmental decorations & possessables to bring about the theming and New Orleans setting of the game.

Week 2 - Band instruments, starting with the drums. Key instrument on the mardi gras float in the map, bringing visual representations to the music heard in-game.

Week 2 - Band instruments, starting with the drums. Key instrument on the mardi gras float in the map, bringing visual representations to the music heard in-game.

Week 3 - More instruments for the stage, making an effort to incorporate some thematic shapes to the objects to make models cohesive & interesting.

Week 3 - More instruments for the stage, making an effort to incorporate some thematic shapes to the objects to make models cohesive & interesting.

Week 4, p.1 - The textured version of the outdoor props I worked on in week 0, keeping colors flat and simple to match the style while also bringing in some stylization.

Week 4, p.1 - The textured version of the outdoor props I worked on in week 0, keeping colors flat and simple to match the style while also bringing in some stylization.

Week 4, p.2 - The textured version of some of the décor I worked on in week 1, bringing about the vibrant and distinct colors of mardi gras to set the tone & environment for the game better.

Week 4, p.2 - The textured version of some of the décor I worked on in week 1, bringing about the vibrant and distinct colors of mardi gras to set the tone & environment for the game better.

Week 5, p.1 - Texturing some of the food for the game, trying to keep its texturing simple while also yummy.

Week 5, p.1 - Texturing some of the food for the game, trying to keep its texturing simple while also yummy.

Week 5, p.2 - Texturing of the instruments for the band, keeping a consistent color scheme across them for a cohesive look.

Week 5, p.2 - Texturing of the instruments for the band, keeping a consistent color scheme across them for a cohesive look.

Week 5, p.3 - Texturing for the ferryboat, keeping those shrimpy, swampy colors consist for the ship, & the swampy grime and decay.

Week 5, p.3 - Texturing for the ferryboat, keeping those shrimpy, swampy colors consist for the ship, & the swampy grime and decay.

Week 6, p.1 - Set up the band stage, Both with Mardi Gras décor and the instruments themselves.

Week 6, p.1 - Set up the band stage, Both with Mardi Gras décor and the instruments themselves.

Week 6, p.2 - Opened up the floor of the hotel lobby, leaving more room for victim population and player movement.

Week 6, p.2 - Opened up the floor of the hotel lobby, leaving more room for victim population and player movement.

Week 6, p.3 - Readjusted table layout for easier movement and added Mardi Gras décor and food at the tables, etc.

Week 6, p.3 - Readjusted table layout for easier movement and added Mardi Gras décor and food at the tables, etc.

Week 7 p.1 - Created a rig for shrimpy in preparation for some polishing animations for the character.

Week 7 p.1 - Created a rig for shrimpy in preparation for some polishing animations for the character.

Week 7 p.2 - Rig in motion.

Week 7. p.3 - Made some more environmental changes, adding small details to the spaces, covering blemishes, and populating the spaces where necessary to make everything feel cohesive and closer to complete.

Week 7. p.3 - Made some more environmental changes, adding small details to the spaces, covering blemishes, and populating the spaces where necessary to make everything feel cohesive and closer to complete.

Week 8 p.1 - Added more dynamic lighting, especially to the inside of the hotel, preventing outdoor light from now influencing it and adding more interesting lighting within it.

Week 8 p.1 - Added more dynamic lighting, especially to the inside of the hotel, preventing outdoor light from now influencing it and adding more interesting lighting within it.

Week 8 p.2 - Added some seating in front of the stage to encourage more traffic, and improved the appearance of possessables to remove their light representations and give them outlines to make them stand out better.

Week 8 p.2 - Added some seating in front of the stage to encourage more traffic, and improved the appearance of possessables to remove their light representations and give them outlines to make them stand out better.

Week 9 p.1 - Made some environmental fixes to materials in order to get lights looking more cohesive in the environment.

Week 9 p.1 - Made some environmental fixes to materials in order to get lights looking more cohesive in the environment.

Week 9 p.2 - Added in new character models and variants among the victims and workers for diversity.

Week 9 p.2 - Added in new character models and variants among the victims and workers for diversity.

Week 10 - This week I attended GDC! Promoted the game to various attendees, joined talks regarding optimizing workflows via tools and practices, and overall motivated myself for the future of finishing polish work for the project.

Week 10 - This week I attended GDC! Promoted the game to various attendees, joined talks regarding optimizing workflows via tools and practices, and overall motivated myself for the future of finishing polish work for the project.

Week 11 p.1 - Created various steam assets in photoshop using pre-existing artwork for the game's Steam Page.

Week 11 p.1 - Created various steam assets in photoshop using pre-existing artwork for the game's Steam Page.

Week 11 p.2 - Added balloon variations around the map for décor mixed in with balloon possessables.

Week 11 p.2 - Added balloon variations around the map for décor mixed in with balloon possessables.

The Krilling is on Steam! This wraps up my contributions to the project, having helped prepare the game to get on steam and wrapping up any finishing touches/bug fixes!

The Krilling is on Steam! This wraps up my contributions to the project, having helped prepare the game to get on steam and wrapping up any finishing touches/bug fixes!