The stylized environment for The Krilling, made in collaboration with @Kylie Fulton. I worked on a lot of lighting, adjustments/additions, and post process for the environment of this game, including some of my own props into the environment work. With the isometric perspective and movement-based possessables in areas, I aimed to keep things feeling lived in and populated while also leaving space for player movement and clarity from the POV. It was an interesting challenge to keep the perspective in mind when working on the environmental, but overall helped me a lot to consider the importance of the player perspective in working in a given environment!